"Estimates vary on how popular the virtual worlds will become. Technology research firm Gartner forecast this year that by 2011, 80 percent of active Internet users will have a "second life" in some sort of virtual world. Another research company, eMarketer, predicted last month that more than half of U.S. children and teens who use the Internet - about 20 million people - will visit virtual worlds by 2011.
About 8.2 million young Internet users, or 24 percent, already are checking out a virtual world once a month, eMarketer estimated.
In the past year, investors have put $1 billion in 35 virtual-world companies, according to a report advancing the Virtual Worlds Conference, being held Wednesday and Thursday in San Jose.Some companies included in the report are more game-oriented than virtual world-oriented, and therein lies one of the debates for the nascent industry. Some draw the line between virtual worlds and games such as World of Warcraft, in which millions of players pillage and battle each other to advance. "
About 8.2 million young Internet users, or 24 percent, already are checking out a virtual world once a month, eMarketer estimated.
In the past year, investors have put $1 billion in 35 virtual-world companies, according to a report advancing the Virtual Worlds Conference, being held Wednesday and Thursday in San Jose.Some companies included in the report are more game-oriented than virtual world-oriented, and therein lies one of the debates for the nascent industry. Some draw the line between virtual worlds and games such as World of Warcraft, in which millions of players pillage and battle each other to advance. "
El link consultado y desde donde se accede al artículo completo es: http://www.sfgate.com/cgi-bin/article.cgi?f=/c/a/2007/10/08/BUM4SKMEK.DTL
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